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Super fun! The gameplay is so polished and well-thought! I like how there's so much possible strategies already.
Addressing an elephant in the room: the art is very placeholder-ish but the gameplay is extremely solid! I'd definitely be playing something like this if visuals & juice were to be improved.
P.S. it appears that level selection icons are Godot's native buttons. I personally always set Control > Focus > Mode to "None", otherwise there's an annoying outline when you click them.

Yes, I appreciate the feedback on the art, we put way more time into all the implementation stuff 😅 I did notice that about the buttons, I think it's ok on the cards but yeah probably should have disabled it on the map. Thanks for playing :)