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Haha yeah, since this was only our second game jam, there were a few things we couldn’t finish in time  like balancing the dart fire rate.

The cards bound to Q are actually our buff abilities; you only need to press them once at the start of the game. For example, the Blink Jump card reduces the cooldown of the dash (on Shift) from 4 seconds to just 1 second. Wall Phase unfortunately doesn’t work because while making the levels, we forgot to assign the “Wall” tag to the layer I guess leaving level design to the last minute wasn’t the best idea! The same thing happened with the breakable objects layer, so some walls and platforms ended up not working as intended.

As for the arrow system, we couldn’t properly integrate the weakness mechanic into the game (a few coding issues), so every special arrow ended up being way too strong and unbalanced. As for the bug where Shift lets you clip through walls  that’s the first time I’ve heard of it! I tested it right after you mentioned it and yep… it works, haha. Seems like there are even more bugs than the ones we already knew about, so as you said, it definitely needs another pass.

Still, I’m really happy you had fun and tried out the game despite all this! Thank you for your feedback thanks to you, I’ll be able to join the next jam with an even better project.

And yes, the Speed Burst launching you into the air by accident made me laugh too… rb.velocity… hahaha.