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Thanks! Hope whatever you are making turns out great! Our game is basically Obra-Din with time pressure, in terms of deduction, it works very similarly, but then you can "cash in" some extra knowledge that you gathered that doesn't add to the main puzzle in return for extra time. Normally in detective games, you only have the final puzzle and whatever doesn't fit into it remains just narrative noise, so I figured why not to use this extra info as a resource that you can exchange for something valuable...