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(+1)

An interesting structure to gameplay I think mainly let down by not understanding why I should be fighting. It wasn't like we were collecting resources to buy upgrades - all it was is trying to avoid losing health. Once I had a strategy worked out there was pretty much no challenge to it and the allure of different items was diminished by the challenge purely being in acquiring them. I think there is something to mine here on the presentation and core loop - keeping in mind that the pivot axis of the circle needs to be fixed.

I think what you mean is to move while keeping the center point unchanged... Yes, it's worth considering!