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The game always freeze when the first bullet or rocket fires and the first explosion occur. Maybe the pool was newly created at that time? Or maybe it's just my browser issue. 

The graphics look nice and the gameplay concept is quite good, but i think some of the key features need improvement  Still, it's a good work

Godot have lag on first GPU particle use. I'm do not use object pool pattern, and don't know how fix this. Hope I'll fix this in my next game jam