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(+1)

Commented on the itch.io page but forgot to leave one here:

Very cool, figuring out rotations for shot timings and turret/shield placements is satisfying.

Some slight bugs:

- If more than one menu layer is active, but the most recent one gets closed, gameplay update resumes while lower menus are still displayed

- Although the main update does pause when opening a menu, LMB/RMB is still able to be read for shooting at wherever the guns were aiming last (though perhaps that can also be inspiration for a time slow/stop mechanic)

Thanks for the bug report!

Slowing down time would be a really cool effect. I'd love to implement it. But every time I try, the performance suffer too much.