Very cool, figuring out rotations for shot timings and turret/shield placements is satisfying.
Some slight bugs:
- If more than one menu layer is active, but the most recent one gets closed, gameplay update resumes while lower menus are still displayed
- Although the main update does pause when opening a menu, LMB/RMB is still able to be read for shooting at wherever the guns were aiming last (though perhaps that can also be inspiration for a time slow/stop mechanic)