Really creative concept for a roguelite game - I love twists on genres like these that are gameplay styles you wouldn't expect! The theming of the game was on point, I loved the main menu, the iconography throughout the game, and the upgrade menu selection, those were all nice touches. I thought your artwork, animation, and sound design were really great here. The gameplay was interesting and kind of relaxing to do, and I think on a technical level a track designer system like this is pretty impressive. I think I echo everyone else's sentiments in this comment section when I say that the game could use some balance tweaks - I found that the number of passengers required scaled up really quickly, which made some rounds mathematically impossible as soon as you started. I think that's an underappreciated problem with the gameplay, as I think the best roguelites give you a chance to succeed even with no upgrades if you're skilled enough, whereas with this game, if you've chosen the wrong set of upgrades, at some point it's over before it begins. I think beyond balancing the game, some tweak to the core gameplay loop that would allow the player to succeed at any round with the right choices, the right skills, and the right luck would really make this game fun to play no matter the round. Overall, a very creative idea for the genre, with a really fun and relaxing game loop and some great theming - with some more work to the gameplay and balancing, this could be a really creative, slower paced take on roguelites that stands out, and I'd like to see it expanded upon in the future!