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Very cool concept and crazy effects. Gameplay could definitelly use a bit of tweaking with the weapon recharge rate (probably make it a bit clearer that moving slows it down but I'll blame myself for not reading for that one). I was half hoping most of the rooms would be fill to the brim with mirrors to further encourage avoiding self harm but I might've just not gone deep enough. I think the concept is really cool and a lot could be done with it, there was clearly a lot of design consideration into how it plays.

(+1)

Thanks for the feedback! We were running out of time, and didn't pay a lot of attention to balance the game.