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Kom igen då Britt-Marie kör för fan

Love this! Definitely my favourite take on the whole stand-on-old-copies-of-yourself platformer this jam. Love the varied environments and how the player slightly deforms based on movement. These controls feel amazing, and I really like how fast you can and how free you feel. Then the final level comes and all of a sudden you're afraid off what is waiting off-screen. I love when games break their own rules in a way that works, good job!

I kept wondering why the button's trigger box was so tall, but then Level 5 came and it all made sense. Somehow a tiny design decision like that managed to feel like it had actual narrative payoff.  "The Mystery of The Tall Collider".

So much fun!