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(+1)

The art style is adorable and i love the physicality of actually moving the ladle around, but theres a few things in the execution that i would tweak to make the gameplay flow smoother, the ladle and ingredients dont have very forgiving hitboxes, so they can be hard to grab with the mouse, but more importantly the ladle dissapearing the moment people show up incentivizes you to ignore the text and just press one of the buttons to get your ladle back, id suggest only removing the ladle when the text is finished.

Aside from that, the actual physical hecticness of grabbing stuff and having to keep the ladle going is very fun, maybe theres a better way to handle the ingredients though, so its a little less stilted, maybe theyre falling from the top instead?

Im a big fan of the references youve added, even though theyre memey they fit the enviroment so they dont feel out of place if someone doesnt get them.