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I adore the premise and the gameplay, this is very creative and lots of fun to play, I wish it was longer and more difficult, I'm pretty sure I didn't catch all of the bullets I shot but I never lost because of it. Apart from the obvious stuff like audio and juice, the game feels surprisingly good to play, and the controls are easy to grasp. I like the bullets coming back and the in-universe explanation why you need to catch them, but for the bullets you got hit by in the first round, I would like to have them stand out in the second round because I don't remember the exact bullet that hit me. Also, there is a safe spot in the boss fight where you don't need to dodge anything, just stand still and wait. Make sure that no such safe spots exist (or rather, that there is always at least one safe spot, but there is no spot that is always safe).

Thank you for playing and giving a comprehensive review. 

I'm surprised you could beat the boss, there's a bug that happens very often there. I misjudged how much I could do in 4 days, and the actual gameplay - difficulty, maps and the boss - was tossed together in the last two hours. Almost all maps can be played through by standing in the middle and there's no incentive to destroy enemy planes. Next time I'll do better.

At least the explosions in reverse look cool. (Oh yeah, there was a giant explosion at the end of the boss fight as a reward, but at the last minute I accidentally removed it. Oh well.)