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(2 edits)

I love these rules and can't wait to try them out! The "cross through your Conviction and write a new, worse one" made my jaw drop when I read it - it's SUCH a good way to handle the degeneration of horror.

I doubt I'll actually have time to run this anytime soon, but after reading Thomas Manuel's lovely review about running Impossible Landscapes with Occultation, I thought about how to incorporate Bonds. I just drafted this move and I'd love any feedback on how it seems like it would interact with the rest of the game, and if I'm tripping over any wires. (Immediately, of course, it would tend to lessen the amount of Ruin a player accumulates, but that seems reasonable for a full campaign.)

Bonds

Name three important people and their relationship to your character: “Henry Jones, estranged father,” “Joyce, unsuspecting mother,” “Effy, action secretary”, “Mina, beloved.” Draw three boxes next to each name. If all three boxes are filled (see below), cross out (but don't erase) that Bond from your character sheet; your relationship with them is over, but their memory remains.

If you would gain a point of Ruin, you may instead project that stress onto your relationship with one of your Bonds. Roll dice equal to the number of unmarked boxes next to your bond:

On a 1-2, ignore the Ruin, then mark all boxes on your Bond. You have permanently destroyed your relationship with that bond. Immediately describe how you have projected the Ruin onto that person. The next time you see the Bond, play out a scene in which your relationship with the Bond ends forever.

On a 3-4, ignore the Ruin, then mark two boxes on your Bond. You have found a way to blame your Bond for the stress you are under, causing permanent strain. Immediately describe how you have projected the Ruin onto that person. The next time you see the Bond, play out a scene in which your relationship with your Bond deteriorates, but does not definitively end. 

On a 5+, ignore the Ruin, then mark one box on your Bond. You may not blame the Bond personally for what has happened to you, but you still end up taking it out on them. The next time you see the Bond, play out a scene in which you are cruel, selfish, or unthinking toward them.  

On a 6, ignore the Ruin. Do not mark a box on your Bond. The next time you interact with the Bond, play out a scene in which you purposefully or inadvertently reveal some truth of the horror you have survived.

(+1)

This is great! I was thinking about trying a simpler bond system (check a box to ignore a point of ruin, then play out a scene where your relationship with the bond deteriorates) but I like the idea of including a die roll