Hey! Here is my review of the game. I did it with a constructive purpose, don't mind if I'm too direct. It's good game and it'd need some more love to make it shine :)
What I liked most:
Liked the art overall
Liked the ambiance with the portal & so on
I liked the evil red-eyed flying skeleton (but I see it as a sidekick/friend and not an enemy; not sure if it's the case?)
Liked the "attack builder" mechanics - I think it's fun, it works well and it's "easily extensible"
Liked the braintwist that it creates, I found it funny :D
What left me doubtful:
Not fan of the creatures on cards; in fact I think it'd play better with shapes & colors rather than cute demons. 2 main reasons: not sure about hitting the right theme and readability issues
Tutorial is suppppper too long, it could have lost me or even make it more complicated than it is. Too many cases where I just understand that I need to send cards into the portal and what's THIS and what's IT
Not sure about building "clarity" to "fight", it gets confused with the theme and the action IMO
When cards giving clarity, I'd like to see orbs popup and go into the counter
What I didn't get:
I didn't get it was a score attack (such as Balatro) at first, it should get more obvious and have a clear target
It was not clear that I only have got 3 cards by turn
Would need more icons and as few text as possible (readability too) and ease the decision making
Nice Job both of you!