Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Hey! Here is my review of the game. I did it with a constructive purpose, don't mind if I'm too direct. It's good game and it'd need some more love to make it shine :)

What I liked most:
Liked the art overall
Liked the ambiance with the portal & so on
I liked the evil red-eyed flying skeleton (but I see it as a sidekick/friend and not an enemy; not sure if it's the case?)

Liked the "attack builder" mechanics - I think it's fun, it works well and it's "easily extensible"
Liked the braintwist that it creates, I found it funny :D

What left me doubtful:
Not fan of the creatures on cards; in fact I think it'd play better with shapes & colors rather than cute demons. 2 main reasons: not sure about hitting the right theme and readability issues
Tutorial is suppppper too long, it could have lost me or even make it more complicated than it is. Too many cases where I just understand that I need to send cards into the portal and what's THIS and what's IT
Not sure about building "clarity" to "fight", it gets confused with the theme and the action IMO
When cards giving clarity, I'd like to see orbs popup and go into the counter

What I didn't get:

I didn't get it was a score attack (such as Balatro) at first, it should get more obvious and have a clear target
It was not clear that I only have got 3 cards by turn
Would need more icons and as few text as possible (readability too) and ease the decision making


Nice Job both of you!

Thanks for the in depth feedback. This helps a lot. A few people already said that we need a counter for the cars that are still left to play...which really is needed. I also like you suggestion that the clarity is displayed as orbs that move over to the counter. Would make things easier to read. That's our biggest issue I think. The concept is quite tricky and we have to find better ways to visualize it.

On the illustration side it is also a thing that the smaller ones on the cards are not distinct enough. I understand that you don't like them altogether, but I am not sure if replacing them by colors/shapes would make it that much easier to understand, makes it even more abstract.

Time constraints are your biggest enemy when it comes to a game jam......but I think we learned a lot. Thanks for your long feedback.