This game has a really strong style to it, with the spiralling daggers, masks, etc is all very unique in how it presents itself, very cool.
The jumping dagger mechanic is a little unintuitive, since theres no feedback, considering the daggers stay in the ground, maybe the grounded daggers should work as boosts when you walk over them instead? Or make it a much more noticeable thing, like the dash-jump in ultrakill.