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(1 edit) (+1)

A bit jank here and there, though i'm not sure whether thats an intentional feature of the rage-platformer genre. that being said, those rage game platformer genres usually don't reset you to the very bottom every time you fail unless you get particularly unlucky, I would have appreciated some way of recovery if you fall. I liked the launch pads, they feel satisfying and work consistently, not exactly sure what the vines are supposed to represent though. if they're just decoration, they clash a bit with the rest as the only piece of pure deco and the difference in artstyle. in the case that this isn't supposed to be a rage game, to make the player want to go fast, give them the ability to do so without risking immediate failure without godlike precision, and give them a way to somehow use the travel time of the teleporting cat instead of waiting for it to get to the right spot. i found myself playing very slow and carefully, because going fast simply led to immediate failure, and so dying by falling through floors or phasing through walls just became very frustrating.