Yeah, the controls definitely have a learning curve. We wanted the mouse and the player movement to both be equally important to influencing the quill motion, and after a bunch of iteration this is what we were happiest with, although some more post-jam iteration might be in our future :)
An endless mode is a definitely something we’d like to add, along with additional levels. We had some other biomes planned, each with a boss at the end, but we ran out of time to implement them.
Thanks for playing and glad you enjoyed it!