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Thanks for trying it :)

Yea, now in hindsight I agree — the map ended up being too big for a jam game. It definitely takes longer than intended to find everything.

As for the motion tracker, it actually does work like a Geiger counter — the faster it beeps, the closer you are to the code pad. But yea a better explanation would decently help

Appreciate the feedback, especially the bug notes

(+1)

oh huh. I couldn't find one of the code pads it was beeping for and that led me to believe it was speeding up if enemies are closer, not the pads