Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The sense of speed in this game is really well done with the wind lines as you go really fast, made blasting through the level really satisfying, though it could be toned  down a bit as it felt fairly lenient to trigger. I found the art style quite charming, gave the vibe of that radical attitude just toned down to a simple checkerboard pattern, the CRT display was a nice touch to wrap that style together. The game was very quick to complete with no real goal to work towards besides air time earning you boost. Perhaps there could've been a time limit to push the player to reach the end  in order to earn a high score via more developed trick system that also rewarded the number of pins you did and for landing perfectly while punishing you for crashing so the player has more reason to get familiar with the controls in order to achieve a higher score. I understand if these were limitations that had to happen due to the deadline so really I'm just spit balling here. Really well made physics car game!

Thank you so much for that really precise feedback !
I agree with everything you wrote and it was already planned to do all that for the post jam version !
There are going to be characters inside the car in that version and tricks you can do when in the air :)

Thanks again for playing and taking the time to give suggestions, I really appreciate it.