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(1 edit) (+2)

Very good spin on the metroid-brainia theme I've seen a lot of this jam, you've also made the actual learned mechanics feel EXCELLENT to pull off, they have that payoff I see a lot of people compliment about Celeste where the mechanics you need were something you could always do, with the final skill simply being a combination of all the abilities at once. I felt like a Mario Odyssey speedrunner near the end (The way the slopes of the map unfold into a mechanical playground also felt similar to my experience with the movement mechanics of Dustforce), good stuff.

I think my only recommendation would just be to do more of what you're already doing. More visual polish, more sound design, and more of a world to explore. If your upcoming steam title has this level of appreciation for design (And from the looks of things, it does), I can absolutely see it becoming a darling indie shortly after release.

Wow that's so kind of you! Thank you so much for your words and for playing too! We hope you enjoyed our little game ;)

Yeah we're already thinking about making this a full game, so keep an eye out! And you can be certain that we have this level of appreciation (and even more!) for Soulchain, we hope it becomes a darling indie, thanks again! :))