Very good spin on the metroid-brainia theme I've seen a lot of this jam, you've also made the actual learned mechanics feel EXCELLENT to pull off, they have that payoff I see a lot of people compliment about Celeste where the mechanics you need were something you could always do, with the final skill simply being a combination of all the abilities at once. I felt like a Mario Odyssey speedrunner near the end (The way the slopes of the map unfold into a mechanical playground also felt similar to my experience with the movement mechanics of Dustforce), good stuff.
I think my only recommendation would just be to do more of what you're already doing. More visual polish, more sound design, and more of a world to explore. If your upcoming steam title has this level of appreciation for design (And from the looks of things, it does), I can absolutely see it becoming a darling indie shortly after release.