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Nice, a fun take on the loop theme.  Looks and feels very pleasant.  Cheers for having a linux build as well.

Some small details I think you could improve:

The first few levels were a little too easy in my opinion.  I think you were trying to introduce each additional mechanic in its own level (so 1 level where you have to sequence 2 loops, 1 level where you overlay them, one where you have to use the empty entry, etc.).  I guess it's better being too easy than too hard, but the sequences weren't that complicated so I don't think that amount of tutorial was really necessary.  The game was intuitive on its own already.

Another thing I noticed is that once you put the correct loops into the sequencer, the game just immediately jumps to the next level.  I think it would be nice to play the full sequence at least once before advancing, to give it a little bit of a celebration.

Thank you so much for taking the time both to play it and give some valuable feedback!

Good to know that the tutorial was a bit too hand-holdy. It might have been OK if the game was longer, but when 3/5 of the game is a tutorial I see how it’s a bit “meh”.

I very much agree that it doesn’t feel great that the game just instantly jumps to the full puzzle. It’s easy to implement but would probably improve the experience a lot.