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I have absolutelly no clue how you figured out these rope mechanics, they are absurdly good and make for an incredibly fun puzzle game. Rope tension isn't a new mechanic to these kind of games, but specifically looping ropes around anchors and using max length and gravity to tense them, is kind of insane and masterfully utilizing an insane mechanic for some really cool puzzles. I'm sure there's more that could be done with this kind of tech, but at this point the sky is literally the limit and the jam gives us no time for rocket ships. So absolutelly well done with what you got here.

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Thank you very much, I am also happy with how it turned out and would like to use this mechanism again in the future so that I have a chance to refine everything.