Hey! you dropped by stream a few days ago and i've got around to playing your game! - In regards to your feedback request about the movement being clunky, I'm afraid I'd have to agree. A full WASD control (which seems to have a priority over-ride as well as a ban on diagonal movement? Feel like an Else-if was used instead of an if somewhere?) ended up causing frustration when trying to line up loops consistently Especially with a timer counting down making mistakes feel extra punishing. I think that a directional, grid system where the players location could be refined and rounded to consistent positions to make loops feel more calculated would have been a huge boon to this otherwise amazing concept and idea!