really great concept, and the amount of content and development on the core idea for a jam game is really impressive. The core gameplay loop is fun, and the combo system adds a nice layer of strategy. I don't think the hp system is a great idea (especially since you restart at the beginning if you die) - and stopping the flow of battle after every loop doesn't make sense, especially if there's no need to change the track. I also felt that the fight sequence beats didn't actually match the backing track. In terms of UI, especially in a rhythm game - it's hard to see anything other than the beat indicator, so any effects / combos popups that happen in the screen are kinda invisible - maybe they could happen near the bar where the beat has to be clicked?