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I'm sorry but can you explain what you mean? Enemies already share the same loop as you and you can place your skills in any position around theirs. I.e. if an enemy has last strike you can place any skill after it to prevent the bonus damage. Part of the game loop is building a flexible enough list of skills that you can play around each enemy to some extent.

If you mean having a preview of what the next enemies are going to be that is something I'd like to add in some way for a future update should I further continue the project.

But anyways thanks for playing.