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I feel like you've got a lot of potential here, the idea of leaving a trail to make your future runs more difficult is really interesting. I found that the interval between the bullets being created was a bit too short, and instead of it becoming a bullet hell they were just too close together to the point where the only way to get through was to simply damage boost. With some extra types of bullet shooters I think you could have a really interesting bullet hell game, great work!

Thank you very much for that feedback. We are working on adding different types of bullets and ships to make it more dynamic and bullet-hellish! 

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