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(+3)

Interesting concept. I liked how you combine roguelite elements with fighting game. Also, it looks great, really like the style.

One issue I was stuck early on is, that you are taught to click throught the dialogue with spacebar. But then suddenly you are tasked to click an option with a mouse. It is not clearly indicated that you are supposed to do something different (the button does not highlight when mouse is over it) and the text still indicates that I should press "space".  

What I think might also also improve the game is a bit more responsive combat - like right now there is a little pause after an attack where I cannot do anything, which was very annoying to me. Then the little things like showing my characters health, showing graphically what each upgrade option does so I do not have to read the whole text.

it says space, but you are supposed click the option with mouse

Thanks for the feedback! We will think about how to improve the interface. Regarding the display of the player's health, we thought that he would get this opportunity during the pumping, but we did not have time to implement it, we will think about it after the jam.