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(+1)

Congrats on your first published game! 

Really interesting concept. I liked the idea of exploring the dungeon and finding new items in the rooms. That added a nice sense of discovery. I didn't find the combat very fun, though, so I ended up avoiding it after the first room. Maybe adding some variety or more satisfying feedback could help make battles more engaging.

I really enjoyed walking around the town and talking to the NPCs. The worldbuilding stood out to me, especially the parts about the guild and the NPC who seemed interested in studying the dungeon. Adding more story elements or character moments as you go through the dungeon could make it feel more rewarding and help with the sense of progression.

(+2)

Thank you for your congratulations and your feedback! Yeh, the monsters were a last-minute add because I didn't manage my time well. I kind of made them in this version skippable simply because they are not really developed.

I'm happy you liked the world-building! I'm currently working on an update and hopefully going to add more story, dialogue, and other things like that. As well as fixing things here and there.

Because of my bad time management, I wasn't able to implement as much story, gameplay, and other things like you suggested. And I fully agree with basically everything you recommended! This is basically a very rough version of the game I want to make, and hopefully once the voting period is done, I'll have done enough to actually have this game feel more "presentable".

Thank you for playing and your feedback! I hope you have a wonderful day or night.