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Thanks so much! I do think the targeting of the tiles is a bit bugged, and I'm sure an assist like an outline or highlight would get around that, but when I go back for another pass I'll also just figure out why it sometimes misses on the edge. This game nearly didn't happen - I scrapped game one after day one, game two after day two, and started this one with 48 hours to go! Just squeaked it by with the essentials, and plenty of features and QoL left on the table (luck manipulation is definitely something that would help). I'm so glad you had a good time, and I'm definitely going to work more on this one for a release - as should your team! Looking forward to it :D