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It's an interesting idea! I think there needs to be more counterplay from the lower pieces like how the queen can be used to defeat the king. Maybe have the pawn be used to make a copy of the piece that the opponent plays that round. Maybe give the knight some "fork" ability to attack both in this battle and the next one by adding its point value to the next round and/or be able to defend against a jester/queen from the grave on that next turn. Effectively more special behavior for each piece to increase the tactical value. As right now, effectively once you clear the Queen and Jester from your opponent, you should always play your king. Which I guess shows the importance in Chess Openings though lol. Still solid core idea! 

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These are some great and creative ideas, thank you!! I will definitely take them into consideration. Yes, the key is to add counterplay from the weaker pieces through special behaviour. Perhaps the special moves can be in the context of the actual special moves in real chess. Like the fork move as you said of the knight, or the pawn could be promoted/turned into a queen if it successfully survives a duel. Also, the first time a pawn is used it can have some more power (just like in real chess when it moves 2 squares) - or perhaps a "en passant" like special move. Really appreciate your input!