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Very well made. Love the sound effects. Motion was smooth as butter. I was running into a bit of confusion about whether I could beat a level by letting a looped self exit and about which loop I was in or would be in upon respawn. Something to indicate these things might make it more intuitive. I have played through a number of time loop games with similar puzzles in the past and I think it would be interesting to see the mechanical concept played with in some more unique ways. I've mostly seen levels that beg the question "how do I get to the end and have all of the buttons pressed at once?". Could maybe make it stand out even more by subverting that expectation and making levels that beg different questions.