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I think this is a highly underrated game, and I'm surprised you don't have more reviews. It's a creative fusion of two very different gameplay genres - auto clicker and RPG - and I think you did a good job trying to execute that. It actually takes some creativity and skill to think about the game design behind how two very different genres like that could work together. On top of that, you gave it a fun 90s OS and vaporwave theme, with the different mechanics and iconography based on that theme. Overall, it makes for a really creative package that does a lot to forge its own identity!


In terms of game design, the levels weren't all that difficult except for the last one, and even then it didn't take too much work to defeat - I think some balancing is required to make this game challenging to "beat" unless you have the right upgrades. I also am not sure about the level structure of the game at large, and I feel like it might be better to have the player always battling like in a traditional autoclicker, with penalties on certain stats for losing a battle and something like a boss battle appearing occassionally, similar to a golden cookie in Cookie Clicker. I also think some of the helper functions aren't necessary, such as XP up, and they might make the game too easy. In the future, these could be reworked to be more strategic, strategy being core to an RPG (maybe have the use of these functions stop the action loop from going forward), or have them reworked to be part of a long term upgrade system. I don't think every user input should be eliminated, but some of these helper functions should probably be reworked into something different.


I thought the aesthetic was gorgeous! I really love the pixel art, the color palette is really pleasing, and the 90s OS and vaporwave theme gives a real sense of nostalgia. I'm a sucker for these, so you really hooked me with this one. Also love the CRT filter.


This game is a really great concept for an auto clicker and the basis to be expanded into something with clever game design, mechanics, and theming. I was very impressed by this, and I think its underrated considering what it tries to do with its game design - you all did a great job working on it! Kudos!

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Also - would recommend a thumbnail, this game doesn't seem to be very visible without one.