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This is probably one of the most elegantly designed games I have seen so far! 

Similar concept to our game with the recording of cars but I was not expecting to see that applied to a more management-style of game but it totally works. Reminds me a lot of Mini metro with the minimalistic artstyle and the slowly zooming out camera revealing more houses and shops as the way to increase difficulty over time.

I guess the only thing I might be missing from that kind of game would be a bit of variation to kinds of cars maybe? Or some other way that the gameplay evolves over time. But of course, for a game jam I think it's more important to focus on a polished core gameplay loop than adding more features that will need balancing and testing, which I think you nailed!

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Thanks for playing! I love seeing different takes from the same concept. 

I agree that polishing is more important. We dedicated only two days for implementing mechanics. Anything that don't make it by then are cut out. The last two days were just playtesting and polishing, there were so many issues that we wouldn't have solved otherwise. There's a lot of interesting design problems and it was cool seeing how others tackled them.

We did plan and try out a few other mechanics, and of course with other vehicles. They ended up not promising enough for us to include, so we just improved what we had. But now that the jam is over, we're already in the process of adding a new vehicle along with new mechanics :)