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(+2)

Nice idea, solid execution. I like how useful dying is, the branching paths in level design, diffuculty slope balance, checkpoint system. Gravestone positioning could be adjusted if mid-air so you always can climb previous stone (now it's possible to die too high). Phrases ended at some point, I guess you could make them loop. And I'm not sure it's the most fitting music for the atmosphere, but it adds some juice. Overall good game, good job!

The feedback is greatly appreciated

but you also never found death 200 it sounds like