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(1 edit)

The stats menu is really cool. I have some ideas, like maybe the ability to punch him. Like, if you punched him, a bruise would slowly appear, and if you punch him in the face enough, his nose could start bleeding. Also, could you perhaps add in grunts or something to simulate him being in pain whenever you injure him? That would add a LOT to the whole "torture" aspect of the game.

P.S. Keep up the great work, CaCh!

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So those are actually both things I've tried, and I like the nose bleed idea.

I wanted a baseball bat and bruising (the bruise slowly appearing is a good idea), but couldn't get it to look and feel right.

Same for grunts, I couldn't get it to work. It just sounded weird, I couldn't really find goods sounds for it, and was kinda annoying more than anything.

I'll keep these in mind though. Maybe I can come up with something better a second time around.

CaCh, don't worry, the bruise doesn't have to look perfect. You can just add in a picture of a bruise that you just crop out everything in the picture except for the bruise. Later, if you feel up to it, you could improve the bruise in a later update.

By the way, what time zone do you live in? I always have to wait at least a day for you to reply because I'm in a different time zone. I'm EST.

Also, you could improve bleeding a little bit, its kinda unsatisfying to see him get shot in a particular area and not bleed. Some areas, if you shoot him, he bleeds. Other areas, he doesn't bleed unless you shoot the same spot multiple times.

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Oh yeah I see what you mean, pretty unsatisfying a bullet wound doesn't bleed.

Originally I tried to keep everything to a minimum - the chances are low enough that sometimes it never creates any blood droplets.

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Yeah different time zones, or I'm doing something else, but also depends when I see the notification. I don't always have itch open, so I might only see the message a few hours later when I get an email.

Oh, and I have an idea as to how punching would work. You just use the hand tool, but instead of clicking and dragging to move him, you just click once to punch.

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Good idea. Makes sense to group this under the hand tool, and doesn't need an extra slot for a new tool.