Yeah, sorry about that. It probably feels unforgiving because we forgot to change back the timer per microgame from the 2 seconds which it is currently.
Originally, the timer for the game was supposed to be 8 seconds at the beginning, decreasing by 1 second every time that the first microgame is played again until it bottoms out at 2 seconds. But we set the timer to 2 seconds for debugging and forgot to change it back to 8 seconds, so the game starts at its hardest difficulty from the beginning :(
Hopefully you still found it a bit fun though, even if it’s a lot more hectic than planned :)