Thanks! I'm glad you liked the story!
Because I used rpgmaker I did't need to code any game logic or movement or anything at all. I just had to make maps and place events & triggers. Also all the sounds, music, sprites and art were already available in the rpgmaker , so I used basic assets. All of that cut the time needed tremendously, so I could focus on implementing the story.
That is also a reason for mismatched title screen (there wasn't anything better for starting screen art). I could try to make some other art for game page, but I feel like it would be eiter false advertisement or just simply bad due to my not so great drawing skills.
I actually wanted to alter some basic assets so they could better fit, change some maps lighting and make different character models (at least with rpgmaker's internal constructor), but I didn't have enough time.
I'll be sure to check out your game too!