I like the concept and I think this has a lot of potential. Unfortunately, I had to come back to the comments to figure out the fake wall. Putting it at the beginning of the second level with no visual indicator is a poor choice. I also wasn't a fan of the camera movement. It was too shaky and left me feeling a bit nauseated so I had to quit after the third level. Still, I think with a bit of polish and play testing, this could be a really fun game.