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We haven't even thought about buildings blocking arrows - that could be nice! Thanks for the feedback!

And for the spawners, we just repeatedly take a random angle for the spawn direction, which was good enough for the game jam, but I'm guessing overlaps were inevitable with such an approach. :D Definitely on our TODO list.

I love the mist effect in the game. If you don't mind revealing trade secrets, is it a shader, particle, or prerendered animation?