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I liked the concept of ghosts repeating your movements, but I reached level 40 and I don't remember there being even close to 40 ghosts. In addition, the ability to quickly kill ghosts meant that they weren't much of a problem. Maybe if the ghosts appeared at specific intervals and were immortal, it would make for a more interesting game.

As for upgrades, I think I would prefer them to improve the stats of specific skills rather than give one-time skills. I felt that choosing the life upgrade twice was better than choosing a one-time skill.

As for the graphics (I don't know if you didn't have enough time or if you're not a graphic designer), you could have tried to make simple rotation animations and use more basic shapes (stars, diamonds, etc.).

To sum up, I liked the idea, but it needed some polishing.

Thank you for playing. I limited the number of ghosts so that there were max 5 at one time, thinking it would be way too hard with too many at once. Yep, I agree with the ghost immortality point as well, I did make them slightly harder to kill, but I think I forgot to make their health properly scale.


Again, agree with you about the upgrades. I specifically decided to add the 3 stat upgrades again on the second choice on the last day purely because I thought the other things weren't that useful. Should've made it so you could upgrade the actual utility items.

Yep, I'm not a graphic designer at all. With more time I would've added the rotations you suggested.

Again, thank you!