Thanks for providing valuable feedback! I had more levels planned, but a lot of them were cut out in the last day to get something working out. I do plan to at least finish the ideas I had for other levels after the jam ends, so I'll keep what you said about the player controls in mind. The physics I used was very janky since I had to change the player sprite dimensions on one of the last days, I think the coyote time is actually due to bounding boxes inaccurately detecting ground and not actual timers :D
Glad you enjoyed the game!