The music definitely gave that tone of "What the heck is happening" which fits the game well haha. There definitely needs to be some camera work done though. I really couldn't tell if I was running on my head sometimes. I've not worked with 3D cameras at all unfortunately, so I don't really have any feedback to give you besides, why not just lock the players camera to their head? That way, when the bean rotates, the camera rotates with it? I don' think it was really necessary to force to camera to face the enemy. Having to look away from where you're going to look at what you're running from is part of the fun of chases and I think it's a bit of a missed opportunity. I did give you full marks for creativity though, this one is definitely out there as one of the most interesting/unique games I played during this jam.
Viewing post in Sphere of Fear jam comments
TYSM! I tried to attach the camera to the head but with how I was control movement it was just forcing the camera to look forward constantly, and I didnt have enough time to figure it out... I knew it was going to be a bit probelmatic but I really appreciate the Input I might have to give it some TLC after the Jam!