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(+1)

I liked this simple platformer, but I wasn't a fan of pixel-perfect jumps. I liked bouncing off enemies. Maybe using flying enemies to bounce off to skip some platform jumps would be a cool idea.

I don't know what to think about the increasingly longer levels. Increasing the length of the level didn't give me the impression that the level was getting harder. Maybe shorter levels but more of them (introducing new mechanics) would be better.

Thank you for your coment, i was thinking about using enemies like that but it would take me more time to do that and i didnt had that much time unfortunately. And bcs of the same thing i didnt add more new mechanics but i tired to make levels progressively harder and harder but idk. And its kinda funny but for me these jumps didnt really seemed like really pixel-perfect idk, anyway thank you for your view of my game. :)

I remember that there were mainly two pixel-perfect jumps. One of them was at the very beginning (jump number 7 counting from the start). In the third level, this jump changed into a moving platform, which I found easier. It is possible that the problem was that this jump was impossible to perform if you did not have a good running start. 

Oh yeah i remeber that one, i added to this game like 0,2 sec time when you can jump after droping from the platform, so i was jumping it like that and it was easyer for me ig, maybe i should add some note to the description about this idk.