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Nice little game, unfortunately suffers a bit from unpolished balance but there's a lot of cool tiny details I really appreciate. For instance, I like how all the enemies have specific AI patterns, the diagetic yelow coloring on the player, and the thumbnail is very charming and catchy. Enemies being less aggressive, would have probably helped with the learning curve, maybe restricting the chasing enemies early on could've helped as well. Issue with chasing enemies and games where you have to loop around enemies to defeat them is that your player needs to be exponentially faster than them to comfortably loop them without being hit, but this is an issue many of these kind of games have been having, even the higher rated ones.

Thank you W1K! I really appreciate your comment, with all the details! I really do like this kind of feedback, and I totally agree with it! I hope I will still work on this game after the jam and bring it to a more complete state :-) Regarding the fast enemies, there are ways to handle them... in my case they only chase you fast when they are quite close to you, so the idea is to try and keep distance. Then the two chasing enemies, like in pac-man, have different targets (one is just following you, and the other tries to predict where you are heading). During my playtesting I did find some technique to tackle both of them, even when their speeds are quite high. I do agree though, throwing this in the first few seconds of the game is not a good idea They should have these speeds much later in the game when the player is indeed comfortable with the main mechanics.