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Wow thanks for the in depth feedback!

I love that the atmosphere came through since that was our main focus. Most of our team are primarily artists and storytellers, coders second. 

Hence a couple of things not making it in the game: for the hunter we got only one dialogue set in, so it wasn't a bug that you could only talk to them once.  Difficulty scaling was also planned but didn't get fully done in time so we left it out. The jerky loop was also something we struggled with and didn’t get fully working in time.

But all of our team want to take a bit of extra time after the rating is over to finish those last things up so we might be uploading a more finished version later 😁

I’m especially glad to hear how you felt about granny 😊 that was exactly my plan for her to be a bit of a resting point in the dank darkness.  Would be even better  with difficulty scaling since you’d always be extra happy making it back to her

Glad to hear your thoughts! Thanks for playing!