Oh thank you very much! I love getting constructive feedback like this!
- Ah, yep, I know that bug, I mentionned it in the "Known Bugs and Issues" section of the game's page: it is caused by the Transcedent Memory skill, which causes the in-tile flag [explored] to stay true even after the map is reloaded
- Well, you want to know the funny thing? There are tooltips for every tile, detailing the terrain cost and event name! Tooltips are one of the first thing I implement in my games because I love what Old World does with theirs, it clarifies game elements so much. Why aren't they visible then you may ask? Because, in order to make the tiles hexagonal, I used a CSS clip-path. Which would have worked fine if I had put it on the tile's background, not the tile element itself. So tooltips are there, just cropped. And I didn't notice until submissions were closed. T-T
- As for the letters, it wasn't even supposed to be letters at first, but a small unique illustration for each event type, so I agree it isn't a good visual clue at all. It was one of thoses "I'll do this for now and change it later" things ^^'
- For the movement button, after some playtesting, I'm convinced it shouldn't be on the tile, but rather on an arrow pointing to the destination tile. Because if you put it on the tile like I did, you're bound to have superposition that hides information, exaclty like you said
- The whole game's economy should be reworked in fact XD I didn't have time for playtesting during the jam, so it is very grindy and way too slow compared to what I initially wanted to have. I even left in a dev command when submitting the game in case player wanted to explore and see the endings without having to bear the slow/grindy parts (I put it at the end of the "In-game clarifications" section in case you're interested)
- Indeed, I though the same thing! If you already visited an event, you shouldn't have to go back to the tile to see the choices, they should 100% appear in a tooltip
Thanks a lot for all of this, it reassures me that people are seeing the same problems as I do, and coming up with similar solutions, that way I know I'm on the right track for improvement.
I have a project of coming back to all my GMTK Game Jams entries since I first participated to try to rework them into complete games, so I will one day update this one, but I'm not sure when exacly it will happen. ^^