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(+1)

the idea was nice. I think the hoop effecting when you move as well as when you jump makes it a bit awkward and doesn't feel nice especially if you need to micro-adjust. when you were told that the upward hoop was available that was good but there wasn't really anything telling you about most of the other features when you unlocked them or when you had them. I liked the scenery but the inconsistency with the character size between levels didn't feel great. I think if yous fixed a few problems and maybe added a qol feature where you could aim diagonally without moving by maybe even just having jump be based on release and when you press it it acts as the initiator ( I can't really think properly of how to word that so apologies), I think this game could engage the player more and would also allow for more challenging levels without said levels feeling unfair (which some levels felt like they were bordering on). I am aware the game was made in 4 days and that this comment is critiquing alot, but I hope this comment is useful if yous decide to expand this game.