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(+1)

It's an interesting concept that can definitely be pushed further. Here are my feedback points:

  • The controls felt a little weird, I suggest not using A or S for things other than moving, it really messes with my muscle memory. Maybe have shoot be "Space" and Accelerate be "Shift", much more conventional control schemes.
  • If hit by enemy, my rotation changes, which makes the movement feel buggy (especially since the movement is already difficult without them). I think the enemy bullets should've just been restricted to moving your location, not rotation.

Good point — the impact on the tank is definitely a bit much. I’ll see if I can improve how the physics are handled to make things feel smoother. Still learning the ropes when it comes to physics, but I really appreciate the feedback!