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This feels really close to being a very fun game, but I think it needs a bit of polish. The progression feels a bit slow, both in how quickly you upgrade weapons and how many enemies spawn in. The taste you give the player at the start feels actually quite hectic and fun to play, but it takes too long to get there. Also, I think a bit more feedback would go a long way - people have already mentioned the issue with spawning in with no weapons which should be relatively easy to fix, but furthermore I got room 1 and then interacted with it and seemingly lost all my progress? I'm not really sure if it was a bug or part of the design, but the point is that since it wasn't communicated well to the player it's hard to tell. You should put some polish on this and release an update, I think you have a lot of the pieces of a fun survival progression loop in place already. Great job!

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Thank you for the feedback. Yeah when you get in the other rooms you should be killed then just continue. But the problem there is that the shop data gets wiped when you return to the main room, because of the scriptable objects way of working. There is not much communication because I putted my time in other things that didn’t really got to be used! This time I will really try to polish the game and release an update.