Really nice game, I liked how it plays into the themes of natural selection and enemies adapting to changes through a "survival of the fittest". It was definitely the most unique interpretation of the theme I have seen so far in the jam. As far as the gameplay goes, however, having two of the starting weapons have no resistances meant I could just use those two every turn for a guaranteed 12 damage and then alternate between my other 3 more powerful weapons to finish off the enemies. So it definitely needs some more work when it comes to balance. I don't know if adding multiple resistances was an attempt at fixing this, but if it was I still think the enemies needed more resistances. It is still an incredibly interesting core loop though, to switch between weapons to fight the enemies growing resistance to your weapons, though it is hurt by having attacks with no resistance. The combination of the music, the art, and the font, though, created a really immersive experience and you absolutely nailed those typical high fantasy dungeon crawling vibes. Also, I know this is unrelated, but making the "I" in your title a sword was really cool. This is a really good concept, I think it just needs some work balancing it, and thanks for your feedback on my game.